Just one more level: A study on Internet Gaming Addiction ©
History of video games
The history of video games can be traced back to the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. During 1972 Atari released its first arcade video game, Pong, and in 1977, they released the Atari 2600, an affordable home console that featured joysticks and interchangeable game cartridges that played multi-colored games. We saw the introduction of Pac-Man in 1980 and in 1981 Nintendo introduced the world to Mario in the video game, Donkey Kong.
The early 1980s was also the introduction to handheld game consoles and Nintendo featured a single game that could be played on an LCD screen. This prompted other game and toy companies to make their own portable games.
The 1990s were a decade of marked improvement in video gaming. The introduction of 3D graphics gave rise to a variety of video games such as first-person shooter and real-time strategy. Handheld gaming became popular.
In the early 2000s mobile games had gained popularity in Japanese mobile phone culture, years before the United States or Europe. Due to the debut of app stores, created by Apple and Google, and the low-cost retail price of downloadable phone apps, games available on smartphones became very popular. Among the most successful mobile games of this period was Angry Birds which was released in 2009. It reached 2 million downloads within one year.
The Internet is now a vital part of many people’s daily lives. You can send messages, read news, follow friends on social media and much more. With the popularity of high-tech devices (tablets and smartphones), gaming online has become so popular that several studies have started focusing on the preoccupation some people develop with certain aspects of the Internet. This prompted research to examine the extent of gaming that it has now become an Internet addiction. This can best be observed with “gamers” who play compulsively to the point of endangering their personal lives including job functioning because of how many hours they spend playing their online games. When kept from gaming, these individuals experience symptoms of withdrawal.
Types of online games today
Massively Multiplayer Online game vs Massively Multiplayer Online Role-Play game. A Massively Multiplayer Online game (MMO) can be defined as a game with large numbers of players, typically from hundreds to thousands who can play simultaneously on the same server. These games usually take place in a shared world that the gamer can access after installing the game software. It can be found on most network-capable platforms, including the personal computer, smartphones and other mobile devices. It enables the players to compete on a large scale and sometimes to interact with people around the world. An example of this game would be Candy Crush Saga ©.
This is not to be confused with a Massively Multiplayer Online Role-Playing game (MMORPG). This type of game is a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world. An example of this game would be Fortnite©.
Who are these gamers who spend their waking moments trying to clear just one more level?
How many hours per day would it take to qualify their behavior as an Internet Gaming Addiction? Can their behavior be quantified as an Internet Gaming Disorder?
This summer I will be doing a study on Internet Gaming Addiction. I am hoping to use Candy Crush Saga as an example. If you would like to become a participant in this research, please subscribe to the mailing list HERE.
Currently I am doing a survey through Google survey and you can learn more about it HERE. Please feel free to complete the survey. and once you have completed it you will be able to view the responses to date.
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